| Topic |
Study References * |
| Add and subtract decimals to the hundredths place using concrete and picture models |
SFAW, Lessons: 3-14; 11-8; 11-9; p. 500-501 TEXTEAMS, Make One, Make Zero Number Sense, Name a Decimal p. 116 |
| Represent multiplication and division situations in picture, word, and number form |
SFAW, Lesson: 4-7 TEXTEAMS, Divisibility Rules |
| Identify and extend whole-number and geometric patterns to make predictions and solve problems |
SFAW: Lesson: 1-3; 1-11; p. 46; 6-9 ATM: A Row of Pentagons p. 122 Super Source Color Tiles (3-4), Squares in a Square Super Source Pattern Blocks (3-4), What’s Next? |
| Use translations, reflections and rotations to verify that two shapes are congruent |
SFAW |
| Use place value to read, write, compare, and order decimals involving tenths and
hundredths, including money, using concrete models |
SFAW Lessons: 3-12; 11-1; 11-2; 11-4 Number Sense Decimal Models p. 144 |
| List possible outcomes of a probability experiment such as tossing a coin |
SFAW ATM TEXTEAMS, Jack, Queen & King, Part I |
| Use division to solve problems involving one-digit divisors |
SFAW, Lessons: 7-3; 7-4; 7-5; 7-6; 7-7; 7-8; 7-10; 7-11; pg. 324-325; 7-13 |
| Relate decimals to fractions that name tenths and hundredths using models |
SFAW, Lessons: 11-1; 11-2; 11-6; p. 488-489 Math Zones Level C Using Fractions, Decimals, and Percents Picture Decimals p. 64 The Ant’s Picnic p. 66 |
| Use place value to read, write, compare, and order whole numbers through the millions |
Scott-Foresman Addison Wesley (SFAW) Lessons: 2-1; 2-2; 2-3; game p. 62-63; 2-5; 2-6 About Teaching Mathematics (ATM) The Place Value Game p. 233 |
| Use addition and subtractions to solve problems involving whole numbers |
SFAW Lessons: 3-12; 11-1; 11-2; 11-4 Number Sense Decimal Models p. 144 |
| Estimate a product or quotient beyond basic facts |
SFAW, Lessons: 6-2; 6-6; 7-1; 7-2; TEXTEAMS, Find the Factors |
* SFAW ---- Scott Foresman - Addison Wesley, MATH STUDENT EDITION
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